- C INTRODUCTION
- C INDEX
- HISTORY & FEATURES OF C
- WHY LEARN C
- SETTING UP C ENVIRONMENT
- WHAT IS A PROGRAM
- WRITING FIRST C PROGRAM
- C PROGAMMING CODE COMPILATION AND EXECUTION
- RECEIVING INPUT IN C
- C INTRO PRACTICE
- BASIC SYNTAX AND DATA TYPES
- BASICS OF PROGRAMMING
- WHAT IS PROGRAMMING
- WHY WE NEED TO LEARN PROGRAMING
- BENEFITS OF LEARNING PROGRAMING
- SOME EXAMPLES OF PROGRAMING
- EXAMPLE OF BASIC CODING IN C PROGRAMING
- HISTORY OF PROGRAMING
- PROGRAMMING LANGUAGE
- WHAT IS CHAT GPT
- WHAT IS MACHINE LEARNING
- WHAT IS IOT
- EVOLUTION OF C PROGRAMMING LANGUAGE
- WHAT IS FORTAN
- WHAT IS PL/I
- AT&T & BELL LABS
- ABOUT DENIS RITCHIE
- C INSTALLATION
- DOWNLOAD AND INSTALL C/GCC COMPILER FOR WINDOWS
- SOURCE CODE EDITORS
- INSTALLING C/GCC COMPILER FOR WINDOWS C/GCC COMPILER
- SETTING UP PATH VARIABLE
- C PROGRAMMING STRUCTURE
- COMMENTS
- DATA TYPES AND VARIABLES
- DATA TYPES
- VARIABLE
- CONSTANTS AND VARIABLE
- HOW TO CREATE A VARIABLE
- FORMAT SPECIFIER
- MEMORY
- PRACTICE QUESTION
- EXERCISE
- C KEYWORDS
- C OPERATORS
- ARITHMETIC OPERATORS
- RELATIONAL OPERATORS
- LOGICAL OPERATORS
- BITWISE OPERATORS
- ASSIGNMENT OPERATORS
- INCREMENT AND DECREMENT OPERATORS
- CONDITIONAL (TERNARY) OPERATOR
- EXAMPLES OF OPERATORS
- MCQ PRACTICE QUESTION
- CONTROL STATEMENT
- CONDITIONAL STATEMENT
- IF STATEMENT
- NESTED IF
- NESTED IF ELSE
- IF ELSE IF ELSE IF
- SWITCH CASE
- EXAMPLES OF CONTROL STATEMENT
- PRACTICE QUESTIONS
- EXERCISE
- LOOPS
- TYPES OF LOOP
- WHILE LOOP
- INCREMENT OPERATOR
- FOR LOOP
- NESTED FOR LOOP
- BREAK AND CONTINUE
- DO WHILE LOOP
- GO TO
- EXAMPLES OF LOOP
- MCQ PRACTICE QUESTIONS
- EXERCISE
- CONSTANTS IN C
- FUNCTIONS
- WHAT IS FUNCTION
- PASSING VALUES B/W FUNCTION
- SCOPE OF FUNCTION
- CALL BY VALUE AND CALL BY REFERENCE
- MEMORY ADDRESS C
- CONCLUSION
- RECURSION
- RECURSION AND STACK
- ADDING FUNCTION TO THE LIBRARY
- INTEGER SIGNED AND UNSIGNED
- EXAMPLES OF FUNCTION
- EXERCISE
- MCQ PRACTICE QUESTIONS
- STORAGE CLASS IN C
- TYPES OF STORAGE CLASS
- AUTOMATIC STORAGE CLASS
- REGISTER STORAGE CLASS
- STATIC STORAGE CLASS
- EXTERNAL STORAGE CLASS
- C PREPROCESSOR
- ARRAYS
- ABOUT ARRAY
- ACCESS THE ELEMENT OF ARRAY
- REPLACING A VALUE OF AN ARRAY
- ARRAY DECLARATION
- ARRAY INITIALIZATION
- TWO DIMENSIONAL ARRAYS
- CHANGING ELEMENTS IN TWO DIMENSION ARRAY
- EXAMPLES OF ARRAY
- MCQ PRACTICE QUESTIONS
- EXERCISE
- STRING
- ABOUT STRING
- SPACE ALLOCATION OF A STRING IN C
- STANDARD LIBRARY A STRING FUNCTION
- EXAMPLES OF STRING
- MCQ PRACTICE QUESTIONS
- EXERCISE
- STRUCTURE
- ABOUT STRUCTURE
- HOW ELEMENT STORE IN STRUCTURE
- USING STRING IN STRUCTURE
- COPY STRUCTURE
- POINTER IN STRUCTURE
- MCQ PRACTICE QUESTIONS
- EXERCISE
- CONSOLE INPUT OUTPUT
- FILE INPUT OUTPUT
- C PROGRAMMING MCQ
- CODES IN C
- SIMPLE C PROGRAM
- C PROGRAM ON NUMBER
- C PROGRAM ON DATE TIME AND YEAR
- FACTORIAL AND FIBONACCI PROGRAM IN C
- PATTERN PROGRAM IN C
- C PROGRAM ON DATA TYPE AND UNION
- C PROGRAM ON MATH FUNCTION
- C PROGRAM ON PROGRESSION SERIES
- C PROGRAM ON AREA AND VOLUME
- C PROGRAM ON GCD LCM AND HCF
- C PROGRAM ON ARRAY
- C PROGRAM ON MATRIX
- C PROGRAM ON BITWISE OPERATION
- C PROGRAM ON STRING
- C PROGRAM ON FILE HANDLING
SCOPE OF FUNCTION
In this function sum, if you see we are passing value of a and b from main method , which means scope of variable a and b inside main method is only for this function.
Calling convention
this indicates two things
1.the order in which argument passing to the function.
2.which function (calling or called) perform the cleanup of variable when the control return from the function.
Using library function
1.math.h
2.sin()
3cos()
4.tan()
5.pow()
Why using math.h function we don’t need to define the prototype and body of the function because these prototype and body already define in math.h library.
#include<stdio.h>
#include<math.h>
void main()
{
float a=0.5;
float x,y,z,t;
x=sin(a);
y=cos(a);
z=tan(a);
t=pow(a);
printf(“%f %f %f %f” x,y,z,t);
}